jumpt instruction, conditional - meaning and definition. What is jumpt instruction, conditional
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What (who) is jumpt instruction, conditional - definition

INSTRUCTION IN COMPUTER PROGRAM
Unconditional branching; Jump instruction; Conditional branch; Unconditional branch instruction; Branch instruction; Unconditional branch; Jump (Computer science); Jump (computer science); Branch (instruction); Conditional jump; Branch on condition; Jump target (computing); Branch-free code; Branchless programming; Branchless code; Branchless algorithm

Conditional mood         
GRAMMATICAL MOOD
Conditional tense; Present conditional tense; Simple conditional I; Simple conditional habitual; Simple conditional I progressive; Simple conditional I continuous; Simple conditional I habitual; Conditional I continuous; Conditional I habitual; The conditional; Present conditional; Conditional present; So-called conditional
The conditional mood (abbreviated ) is a grammatical mood used in conditional sentences to express a proposition whose validity is dependent on some condition, possibly counterfactual.
Branch (computer science)         
A branch is an instruction in a computer program that can cause a computer to begin executing a different instruction sequence and thus deviate from its default behavior of executing instructions in order. Branch (or branching, branched) may also refer to the act of switching execution to a different instruction sequence as a result of executing a branch instruction.
?:         
TERNARY OPERATOR "X ? Y : Z" IN MANY PROGRAMMING LANGUAGES, WHOSE VALUE IS Y IF X EVALUATES TO TRUE AND Z OTHERWISE
? :; Operator?:; Shorthand conditional; Inline if; Ternary conditional operation; Ternary if; Ternary selection operator; Hook operator; Ternary conditional; ?:
In computer programming, is a ternary operator that is part of the syntax for basic conditional expressions in several programming languages. It is commonly referred to as the conditional operator, inline if (iif), or ternary if.

Wikipedia

Branch (computer science)

A branch is an instruction in a computer program that can cause a computer to begin executing a different instruction sequence and thus deviate from its default behavior of executing instructions in order. Branch (or branching, branched) may also refer to the act of switching execution to a different instruction sequence as a result of executing a branch instruction. Branch instructions are used to implement control flow in program loops and conditionals (i.e., executing a particular sequence of instructions only if certain conditions are satisfied).

A branch instruction can be either an unconditional branch, which always results in branching, or a conditional branch, which may or may not cause branching depending on some condition. Also, depending on how it specifies the address of the new instruction sequence (the "target" address), a branch instruction is generally classified as direct, indirect or relative, meaning that the instruction contains the target address, or it specifies where the target address is to be found (e.g., a register or memory location), or it specifies the difference between the current and target addresses.